AoeStats
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Arena

512498034Analyzed
3v3 RM · 9d ago on Oct 9, 2026· 50m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1121
+13
🇩🇪 Goths · Germany
1001
+18
🇩🇪 Persians · Germany
991
+18
vs
🇦🇷 Bohemians · Argentina
1074
-18
🇩🇪 Khitans · Germany
1056
-17
🇹🇷 Turks · Türkiye
998
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,995 11:41 18:09 26:56 ⛏ Fast Castle
36 1,835 11:03 14:54 23:40 ⛏ Fast Castle
27 1,351 11:03 14:31 29:31 ⛏ Fast Castle
25 1,295 11:53 15:48 28:27 ⛏ Fast Castle
24 1,243 11:40 16:10 30:50 ⛏ Fast Castle
24 1,207 10:11 14:11 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,255 17,910 11,025 1,600 66,790 85,256
23,085 17,230 19,475 4,100 63,890 73,924
24,710 23,885 6,450 2,380 57,425 69,079
18,545 18,440 15,650 3,050 55,685 87,100
16,365 17,385 6,600 950 41,300 47,230
13,855 13,096 6,060 1,200 34,211 39,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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