AoeStats
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Nomad

512481665Analyzed
3v3 RM · 9d ago on Oct 9, 2026· 38m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1135
+12
🇹🇷 Spanish · Türkiye
1087
+14
🇨🇿 Danes · Czechia
1061
+15
vs
🇩🇪 Spanish · Germany
1126
-18
🇩🇪 Romans · Germany
995
-12
🇩🇪 Malay · Germany
984
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,323 13:47 21:38 33:07 ⛏ Fish Boom into Fire Galleys FC
31 1,200 15:20 20:52 — ⛏ Fish Boom FC
31 1,186 17:20 32:34 — ⛏ Fish Boom FC
28 1,094 13:45 18:27 35:17 ⛏ Fish Boom FC
16 612 14:40 34:40 — ⚔ Towers FC
16 634 14:07 18:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,150 8,782 3,525 2,250 25,707 29,737
7,035 6,705 3,150 2,150 19,040 18,801
7,400 7,273 1,690 2,375 18,738 19,463
7,275 5,380 2,885 2,605 18,145 19,255
6,900 6,868 740 1,065 15,573 18,297
4,950 4,516 410 1,050 10,926 11,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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