AoeStats
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Arabia

506861411Analyzed
2v2 RM · 28d ago on Sep 15, 2026· 27m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1287
+12
🇨🇭 Saracens · Switzerland
1198
+15
vs
🇨🇭 Mongols · Switzerland
1219
-15
🇩🇪 Persians · Germany
1157
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,279 8:59 24:13 — ⚔ Archer Rush
37 1,004 9:10 22:26 — ⚔ M@A Rush
36 972 9:11 — — ⚔ Scout Rush
33 899 8:10 — — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,880 4,245 1,375 130 13,630 14,048
4,830 4,599 2,500 100 12,029 12,797
5,445 3,620 300 0 9,365 10,452
4,235 3,334 515 435 8,519 9,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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