AoeStats
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Arena

514639771Analyzed
4v4 RM · 14h ago on Oct 18, 2026· 35m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Celts · Russia
1290
+12
🇷🇺 Celts · Russia
1235
+14
🇰🇿 Varangians · Kazakhstan
1191
+16
🇷🇺 Bohemians · Russia
1167
+16
vs
🇦🇺 Armenians · Australia
1201
-15
🇮🇳 Khmer · India
1195
-15
🇪🇸 Portuguese · Spain
1182
-14
🇮🇳 Hindustanis · India
1180
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,258 10:32 15:14 — ⛏ Fast Castle
61 2,176 10:06 13:41 — ⛏ Fast Castle
37 1,340 11:00 14:59 32:32 ⛏ Fast Castle
34 1,214 10:59 15:34 — ⚔ FC into Scouts
32 1,148 10:19 15:14 — ⛏ Fast Castle
30 1,072 11:10 14:49 30:35 ⛏ Fast Castle
27 968 10:57 15:16 — ⛏ Fast Castle
23 816 10:53 15:14 19:50 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
13,100 10,175 7,225 2,190 32,690 33,349
9,685 10,465 4,955 1,400 26,505 28,657
6,325 12,940 5,900 200 25,365 26,847
6,150 9,992 5,320 345 21,807 24,039
8,300 5,625 5,875 1,875 21,675 23,701
9,155 6,175 2,550 1,510 19,390 20,348
7,965 6,220 1,150 360 15,695 17,696
4,260 6,200 2,105 485 13,050 13,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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