AoeStats
← Александр

Arena

513205027Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 90m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Poles · Russia
1461
+10
🇷🇺 Chinese · Russia
1331
+15
🇷🇺 Burgundians · Russia
1167
+21
🇰🇿 Saxons · Kazakhstan
1104
+25
vs
🇨🇦 Cumans · Canada
1309
-18
🇨🇳 Burgundians · China
1309
-18
🇨🇳 Goths · China
1309
-18
🇺🇸 Romans · United States
1275
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 5,700 10:34 14:13 26:40 ⛏ Fast Castle
54 4,913 10:45 15:17 48:00 ⛏ Fast Castle
50 4,498 10:39 14:30 35:21 ⛏ Fast Castle
40 3,582 10:01 13:36 30:09 ⛏ Fast Castle
32 2,878 11:57 19:32 33:20 ⛏ Fast Castle
32 2,907 10:51 14:54 30:03 ⛏ Fast Castle
26 2,397 9:06 24:51 40:46 ⚔ Towers into Archers
24 2,177 11:02 15:18 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
152,050 66,355 33,425 850 252,680 269,449
80,890 65,845 53,105 7,555 207,395 215,246
110,205 44,215 37,120 5,600 197,140 217,584
104,445 64,910 19,065 950 189,370 205,767
81,760 60,345 26,340 5,050 173,495 204,191
56,810 36,571 32,515 4,775 130,671 149,383
60,835 40,582 18,180 5,945 125,542 136,068
35,125 46,021 15,660 2,885 99,691 107,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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