AoeStats
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Baltic

512229658Analyzed
3v3 RM · 7d ago on Oct 8, 2026· 41m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1247
+9
🇷🇺 Bulgarians · Russia
1102
+15
🇰🇿 Varangians · Kazakhstan
1086
+17
vs
🇫🇮 Japanese · Finland
1103
-14
🇫🇮 Sicilians · Finland
1091
-14
🇫🇮 Poles · Finland
1066
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,226 11:29 15:03 28:58 ⛏ Fish Boom FC into Galleys
40 1,680 12:07 20:12 33:56 ⛏ Fish Boom FC
32 1,344 11:04 15:54 30:40 ⛏ Fast Castle
31 1,292 11:57 26:52 — ⚔ Drush
20 827 10:47 15:48 — ⛏ Fast Castle
17 711 11:00 16:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,940 17,736 13,440 2,575 57,691 61,285
18,430 23,140 11,805 1,575 54,950 65,377
15,990 13,723 8,780 3,085 41,578 46,520
14,275 11,380 2,760 2,915 31,330 36,907
9,600 7,600 2,705 4,100 24,005 28,659
10,350 5,925 3,075 1,275 20,625 25,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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