AoeStats
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Arena

511996829Analyzed
2v2 RM · 9d ago on Oct 7, 2026· 26m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1108
+17
🇹🇷 Burmese · Türkiye
1082
+18
vs
1214
-21
🇰🇿 Turks · Kazakhstan
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,297 10:40 15:13 — ⛏ Fast Castle
33 899 11:08 15:29 — ⛏ Fast Castle
31 848 10:03 13:57 — ⛏ Fast Castle
31 844 11:47 15:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,195 6,985 1,230 1,060 17,470 18,847
3,450 5,590 5,175 0 14,215 15,586
6,235 4,945 2,045 650 13,875 14,698
5,040 3,948 300 950 10,238 10,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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