AoeStats
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Black Forest

511989801Analyzed
3v3 RM · 9d ago on Oct 7, 2026· 37m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1218
+11
🇷🇺 Bohemians · Russia
1044
+18
🇰🇿 Saxons · Kazakhstan
1035
+19
vs
1131
-17
1121
-17
🇩🇪 Celts · Germany
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,233 11:22 15:38 30:20 ⛏ Fast Castle
32 1,222 11:42 15:21 31:18 ⛏ Fast Castle
30 1,124 12:35 16:11 32:15 ⛏ Fast Castle
28 1,048 13:05 17:11 32:06 ⛏ Fast Castle
23 854 12:47 21:06 33:29 ⛏ Fast Castle
17 654 12:07 17:42 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,495 24,819 8,285 3,290 55,889 60,762
18,490 19,449 7,125 1,055 46,119 53,740
19,930 16,590 5,975 2,360 44,855 53,738
20,455 11,092 10,745 1,650 43,942 48,865
16,740 12,575 3,985 950 34,250 36,770
14,450 12,989 3,355 1,725 32,519 38,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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