AoeStats
← Александр

Arena

511782779Analyzed
2v2 RM · 7d ago on Oct 6, 2026· 34m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1185
+13
🇰🇿 Romans · Kazakhstan
1014
+21
vs
🇫🇮 Italians · Finland
1151
-18
🇲🇽 Bohemians · Mexico
1086
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 2,314 10:32 14:51 27:02 ⛏ Fast Castle
39 1,380 11:17 15:08 27:29 ⛏ Fast Castle
36 1,262 10:27 14:49 31:10 ⛏ Fast Castle
17 585 13:37 17:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,300 8,095 5,220 2,685 24,300 27,478
6,900 6,485 2,735 1,630 17,750 21,074
7,890 4,076 3,950 650 16,566 18,484
5,400 5,175 655 1,500 12,730 13,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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