AoeStats
← Helmut Cool

Arena

513447666Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 28m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
968
+25
🇺🇸 Aztecs · United States
945
+14
vs
🇩🇪 Japanese · Germany
929
-14
🇩🇪 Bohemians · Germany
880
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,082 12:39 17:50 — ⛏ Fast Castle
27 788 9:53 16:34 — ⚔ Archers FC
21 610 12:13 24:55 — ⚔ Tower Rush
17 487 13:04 25:34 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,225 4,570 1,820 200 11,815 15,723
5,050 4,170 520 1,300 11,040 13,654
5,710 2,820 1,545 650 10,725 13,831
5,105 3,515 865 875 10,360 12,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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