AoeStats
← Helmut Cool

Arabia

512704517Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 47m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
883
+17
🇫🇷 Franks · France
852
+18
🇹🇷 Poles · Türkiye
844
+19
vs
🇩🇪 Japanese · Germany
934
-18
🇩🇪 Franks · Germany
894
-18
🇩🇪 Sicilians · Germany
893
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,137 12:02 22:26 27:24 ◆ FC into Fast Imp
22 1,033 10:23 18:55 35:44 ⛏ Fast Castle
20 934 10:53 24:49 45:57 ⚔ Archer Rush
19 912 9:04 17:57 32:28 ⛏ Fast Castle
16 786 15:00 26:43 38:57 ⚔ Scout Rush
12 595 13:10 18:02 39:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,970 11,174 7,025 3,450 39,619 52,653
17,130 8,520 8,835 1,500 35,985 39,795
17,000 7,825 4,085 1,875 30,785 33,833
13,300 5,838 6,620 3,450 29,208 31,423
14,095 10,399 3,365 930 28,789 33,378
9,255 6,896 2,585 375 19,111 22,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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