AoeStats
← Helmut Cool

Arabia

512688763Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 40m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Georgians · South Africa
969
+13
🇿🇦 Britons · South Africa
955
+14
🇿🇦 Vietnamese · South Africa
952
+14
vs
🇩🇪 Japanese · Germany
938
-15
🇩🇪 Hindustanis · Germany
894
-13
🇩🇪 Sicilians · Germany
893
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,909 8:18 20:24 37:10 ⚔ Scout Rush
33 1,354 11:48 27:42 39:24 ⚔ Tower Rush
32 1,315 10:55 26:40 — ⚔ Archer Rush
23 943 10:18 22:52 38:12 ⚔ Archer Rush
12 485 11:45 19:49 —
12 498 10:16 26:02 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,070 11,165 8,810 1,500 35,545 37,253
10,100 8,616 5,975 1,890 26,581 28,603
9,135 7,765 3,705 1,125 21,730 26,031
9,030 6,664 2,630 1,295 19,619 22,363
7,235 8,039 1,795 750 17,819 19,620
8,290 5,870 1,910 1,460 17,530 19,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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