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Arena

514190069Analyzed
4v4 RM · 1d ago on Oct 17, 2026· 41m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1407
+16
🇦🇷 Khmer · Argentina
1404
+16
🇨🇳 Danes · China
1353
+18
🇨🇳 Cumans · China
1316
+19
vs
🇨🇱 Italians · Chile
1418
-18
🇲🇽 Danes · Mexico
1410
-18
🇲🇽 Byzantines · Mexico
1398
-17
🇲🇽 Hindustanis · Mexico
1363
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,012 10:27 13:21 29:41 ⛏ Fast Castle
43 1,807 12:31 16:02 29:34 ⛏ Fast Castle
42 1,767 11:18 15:41 31:15 ⛏ Fast Castle
39 1,626 8:41 21:14 37:13 ⛏ Fast Castle
36 1,487 10:23 14:22 29:29 ⛏ Fast Castle
32 1,356 9:23 13:20 26:55 ⛏ Fast Castle
25 1,035 9:25 13:12 — ⛏ Fast Castle
24 1,001 10:37 14:34 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,820 18,815 7,135 1,800 55,570 60,581
28,695 13,045 9,610 3,650 55,000 67,531
19,610 16,023 13,810 2,210 51,653 53,847
26,440 12,240 11,885 850 51,415 58,288
12,885 15,815 7,450 2,500 38,650 38,795
18,085 11,005 5,275 2,380 36,745 43,053
7,950 7,220 1,285 850 17,305 19,577
5,425 6,980 1,870 300 14,575 14,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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