AoeStats
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Arena

514166181Analyzed
2v2 RM · 1d ago on Oct 17, 2026· 43m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1377
+15
🇲🇽 Poles · Mexico
1363
+16
vs
🇧🇷 Khmer · Brazil
1367
-16
🇺🇸 Huns · United States
1346
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,879 11:36 15:52 30:06 ⛏ Fast Castle
40 1,730 10:20 14:57 36:56 ⛏ Fast Castle
39 1,713 12:40 16:36 33:07 ⛏ Fast Castle
32 1,400 10:57 15:55 28:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,490 22,390 9,075 2,460 59,415 62,982
20,970 16,735 12,415 4,220 54,340 58,283
24,855 10,326 9,100 3,550 47,831 54,983
18,395 13,330 8,125 1,600 41,450 44,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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