AoeStats
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Arena

513289342Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 46m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
872
+10
🇨🇴 Aztecs · Colombia
832
+12
🇪🇸 Burgundians · Spain
675
+18
🇨🇱 Huns · Chile
602
+22
vs
🇺🇾 Burgundians · Uruguay
764
-17
🇦🇷 Bohemians · Argentina
741
-16
🇨🇴 Georgians · Colombia
740
-16
🇧🇷 Italians · Brazil
667
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,508 10:07 16:41 — ⛏ Fast Castle
20 952 11:53 19:15 31:31 ⛏ Fast Castle
18 827 11:08 16:07 30:40 ⛏ Fast Castle
17 784 11:46 18:21 31:50 ⛏ Fast Castle
14 649 13:52 22:17 46:02 ⛏ Fast Castle
12 546 11:42 20:57 43:19 ⛏ Fast Castle
12 543 11:05 23:19 34:45
10 456 14:48 24:19 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,270 15,695 13,515 2,250 53,730 59,930
22,720 11,640 6,840 2,500 43,700 63,618
18,350 12,520 9,445 2,360 42,675 50,332
15,525 11,390 5,315 2,380 34,610 36,965
13,535 9,275 8,605 1,505 32,920 35,886
13,970 8,730 7,185 1,495 31,380 40,651
10,565 10,248 6,225 2,310 29,348 30,745
13,175 9,190 1,400 1,340 25,105 27,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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