AoeStats
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Arena

510150100Analyzed
3v3 RM · 20d ago on Sep 29, 2026· 52m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
797
+12
🇺🇸 Japanese · United States
775
+13
🇺🇸 Bengalis · United States
694
+16
vs
🇹🇼 Wei · Taiwan
775
-18
🇷🇸 Huns · Serbia
671
-12
🇨🇱 Huns · Chile
645
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,048 10:08 15:53 36:09 ⛏ Fast Castle
18 926 10:57 17:23 34:17 ⛏ Fast Castle
16 857 13:32 20:27 35:23 ⛏ Fast Castle
15 785 12:27 17:17 35:53 ⛏ Fast Castle
15 760 10:13 17:24 39:43 ⛏ Fast Castle
14 748 12:28 21:00 41:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,950 22,235 15,675 3,300 69,160 83,608
26,430 14,425 17,330 4,180 62,365 75,080
25,485 16,680 15,395 2,560 60,120 68,977
28,710 13,945 13,945 2,800 59,400 70,257
26,465 13,690 15,760 2,100 58,015 63,869
16,905 5,935 7,185 1,500 31,525 47,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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