AoeStats
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MegaRandom

507378853Analyzed
3v3 RM · 1mo ago on Sep 18, 2026· 48m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
878
+18
🇺🇸 Franks · United States
849
+20
🇺🇸 Malay · United States
788
+22
vs
🇦🇷 Spanish · Argentina
1020
-24
🇩🇪 Teutons · Germany
904
-19
🇦🇷 Vikings · Argentina
855
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,519 10:39 14:37 32:36 ⛏ Fast Castle
24 1,165 13:24 21:49 38:42 ⛏ Fast Castle
22 1,049 11:24 19:24 32:35 ⛏ Fast Castle
20 986 11:00 16:31 30:16 ⛏ Fast Castle
20 952 11:14 17:53 29:44 ⛏ Fast Castle
19 906 10:00 15:56 32:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,585 18,770 12,335 1,080 50,770 58,668
24,995 17,180 6,240 2,320 50,735 57,483
20,340 10,365 12,095 1,600 44,400 59,182
16,470 15,395 8,025 2,250 42,140 61,576
17,580 8,900 11,520 1,610 39,610 42,972
14,595 9,820 6,785 2,850 34,050 41,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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