AoeStats
← DROWNING POOL

Arena

511861885Analyzed
4v4 RM · 7d ago on Oct 7, 2026· 41m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1092
+15
🇨🇱 Poles · Chile
1031
+17
🇨🇱 Turks · Chile
1002
+19
🇺🇸 Goths · United States
986
+19
vs
🇺🇸 Poles · United States
1127
-19
🇨🇱 Teutons · Chile
1061
-18
🇨🇦 Bohemians · Canada
1060
-18
🇺🇸 Hindustanis · United States
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
41 1,698 11:58 17:15 31:01 ⛏ Fast Castle
36 1,504 12:19 16:58 28:11 ⛏ Fast Castle
34 1,404 12:13 17:22 37:48 ⛏ Fast Castle
30 1,231 11:36 16:50 34:08 ⛏ Fast Castle
30 1,235 10:38 14:27 28:17 ⛏ Fast Castle
30 1,245 10:14 13:55 32:23 ⛏ Fast Castle
20 829 11:44 16:55 34:11 ⛏ Fast Castle
19 797 10:57 17:20 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,500 19,415 8,330 950 56,195 65,087
24,180 11,185 10,940 1,600 47,905 59,517
20,760 14,240 6,190 980 42,170 48,642
16,370 13,285 7,270 2,110 39,035 43,210
17,865 10,170 4,435 1,600 34,070 41,154
12,935 13,880 4,105 2,355 33,275 34,850
14,010 12,170 5,370 1,350 32,900 40,358
9,645 6,865 5,310 1,770 23,590 27,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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