AoeStats
← Dani

Arena

513409599Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 44m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1385
+16
🇨🇳 Huns · China
1378
+16
vs
🇩🇪 Persians · Germany
1390
-16
🇩🇪 Slavs · Germany
1389
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,244 11:37 15:11 30:23 ⛏ Fast Castle
41 1,827 7:16 21:23 34:56 ⚔ Towers FC
37 1,648 10:45 14:23 28:43 ⛏ Fast Castle
32 1,413 9:35 22:31 39:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,780 18,115 12,105 3,200 54,200 60,269
23,470 17,755 6,990 865 49,080 54,495
13,465 13,740 11,310 1,455 39,970 41,024
13,560 9,706 4,800 1,475 29,541 32,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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