AoeStats
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MegaRandom

508949796Analyzed
4v4 RM · 24d ago on Sep 24, 2026· 38m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
1059
+15
🇬🇷 Vietnamese · Greece
1051
+15
🇺🇸 Hindustanis · United States
1044
+15
🇿🇦 Inca · South Africa
1020
+16
vs
🇹🇼 Japanese · Taiwan
1089
-17
🇵🇰 Persians · Pakistan
1070
-17
🇨🇱 Mongols · Chile
993
-14
🇹🇷 Italians · Türkiye
983
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,245 11:26 20:09 37:18 ⛏ Fish Boom FC
27 1,044 10:49 17:55 31:46
21 819 10:07 24:47 — ⚔ Scout Rush
20 759 11:55 19:35 — ⚔ Archers FC
19 711 10:47 16:57 36:11 ⛏ Fast Castle
13 490 14:45 18:41 — ⛏ Fast Castle
11 432 14:15 24:21 36:42 ⚔ Champis FC
9 348 12:38 18:06 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,985 9,260 4,955 1,335 28,535 29,589
14,400 8,235 2,945 200 25,780 29,502
8,750 10,165 4,060 1,505 24,480 30,710
11,045 6,235 5,495 900 23,675 25,366
7,175 8,714 4,885 2,050 22,824 24,710
8,225 8,310 4,025 1,880 22,440 26,315
9,270 9,185 2,335 1,300 22,090 24,041
8,355 6,965 845 1,305 17,470 19,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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