AoeStats
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Oasis

508483965Analyzed
4v4 RM · 23d ago on Sep 22, 2026· 51m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1178
+10
🇬🇧 Danes · United Kingdom
1127
+12
🇨🇴 Mongols · Colombia
1060
+15
🇨🇳 Malians · China
1025
+17
vs
🇬🇷 Maya · Greece
1079
-15
🇹🇷 Franks · Türkiye
1056
-14
🇪🇸 Persians · Spain
1046
-14
🇹🇷 Goths · Türkiye
989
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,055 9:37 26:17 40:34 ⚔ Scouts into Archers
35 1,798 10:21 14:35 35:55 ⛏ Fast Castle
31 1,589 11:19 15:49 34:28 ⛏ Fast Castle
28 1,443 11:00 19:35 36:13
28 1,449 12:30 22:24 39:33 ⚔ M@A into Skirms
25 1,296 11:44 14:54 31:22 ⛏ Fast Castle
23 1,159 10:53 20:57 39:33 ⚔ Archer Rush
21 1,096 12:26 21:01 44:45

Resources

Player Food Wood Gold Stone Spent Collected
45,075 29,510 10,495 950 86,030 98,737
35,905 18,905 22,455 3,440 80,705 103,580
31,485 21,225 21,315 3,450 77,475 80,684
12,570 17,765 11,450 2,890 44,675 46,332
18,895 15,195 6,570 3,100 43,760 45,938
17,210 14,025 9,045 2,200 42,480 51,565
12,805 11,517 10,695 1,500 36,517 41,585
15,815 11,860 2,365 1,690 31,730 37,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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