AoeStats
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MegaRandom

508287727Analyzed
4v4 RM · 25d ago on Sep 21, 2026· 50m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
1065
+18
🇬🇷 Franks · Greece
1061
+18
🇺🇸 Mongols · United States
1024
+20
🇦🇷 Wu · Argentina
1003
+21
vs
🇦🇷 Mongols · Argentina
1138
-20
🇺🇸 Japanese · United States
1120
-20
🇨🇱 Aztecs · Chile
1100
-19
🇦🇷 Armenians · Argentina
1070
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 2,692 8:53 21:46 35:21 ⚔ Scout Rush
43 2,143 10:24 20:12 38:48 ⚔ M@A FC into Archers
41 2,039 11:50 20:45 — ⚔ M@A Rush
30 1,530 11:14 25:11 39:41 ⚔ Archer Rush
24 1,204 11:02 22:11 33:53 ⚔ Drush
21 1,054 11:22 17:10 36:52 ⛏ Fast Castle
20 1,026 11:57 19:36 32:21 ⛏ Fast Castle
19 979 12:10 25:44 47:52

Resources

Player Food Wood Gold Stone Spent Collected
18,190 23,565 15,535 2,920 60,210 66,883
23,150 17,215 12,435 4,675 57,475 58,963
19,005 19,945 10,570 4,245 53,765 67,732
19,260 10,165 12,920 2,255 44,600 46,284
16,905 8,094 9,335 1,180 35,514 41,668
12,210 13,126 7,095 950 33,381 36,872
15,065 7,271 6,345 650 29,331 32,189
8,010 7,045 670 445 16,170 17,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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