AoeStats
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Arena

508236982Analyzed
4v4 RM · 22d ago on Sep 21, 2026· 58m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Slavs · Greece
1016
+12
🇨🇴 Lithuanians · Colombia
1007
+12
988
+13
🇫🇷 Berbers · France
868
+18
vs
🇻🇳 Ethiopians · Vietnam
928
-14
🇮🇹 Japanese · Italy
925
-14
🇮🇳 Franks · India
923
-14
🇹🇷 Khmer · Türkiye
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,799 10:54 15:35 32:37 ⛏ Fast Castle
41 2,409 11:50 15:19 35:11 ⛏ Fast Castle
41 2,380 10:38 18:24 58:03 ⚔ FC into Scouts
36 2,123 10:41 15:22 30:05 ⛏ Fast Castle
23 1,339 12:02 16:57 38:41 ⛏ Fast Castle
20 1,188 10:15 20:24 29:28 ⚔ Tower Rush
19 1,130 9:02 16:43 42:12 ⛏ Fast Castle
12 714 11:13 22:33 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,955 23,050 26,430 900 121,335 127,042
25,380 23,115 21,060 3,800 73,355 76,683
29,580 30,940 8,915 2,800 72,235 74,559
23,285 20,625 11,010 3,000 57,920 92,266
19,325 12,896 15,215 3,425 50,861 52,933
21,905 16,365 8,480 3,860 50,610 52,142
19,865 11,330 11,125 1,235 43,555 49,515
15,780 14,080 2,325 2,280 34,465 38,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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