AoeStats
← verbumdei76

Black Forest

511897826Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 59m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
989
+19
🇺🇸 Persians · United States
941
+21
vs
🇹🇼 Franks · Taiwan
1069
-21
🇮🇹 Cumans · Italy
1024
-19
Player eAPM Actions Feudal Castle Imperial Opening
53 3,164 13:45 20:14 48:04 ⚔ M@A FC
20 1,185 14:18 21:58 35:07 ⛏ Fast Castle
17 1,025 16:53 23:02 54:54 ⛏ Fast Castle
11 654 14:36 24:39 37:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,810 18,275 22,355 4,355 74,795 87,995
34,720 11,722 17,120 2,220 65,782 76,401
22,190 20,964 6,490 3,400 53,044 59,381
15,035 14,628 9,850 3,130 42,643 44,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.