AoeStats
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Coastal Forest

511893790Analyzed
3v3 RM · 10d ago on Oct 7, 2026· 42m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1097
+12
🇦🇷 Ethiopians · Argentina
1010
+16
🇮🇹 Poles · Italy
1008
+16
vs
🇺🇸 Vietnamese · United States
1281
-25
🇺🇸 Koreans · United States
950
-12
🇺🇸 Poles · United States
796
-7
Player eAPM Actions Feudal Castle Imperial Opening
48 2,036 10:18 20:56 38:31 ⚔ Archers into Fish Boom
41 1,743 9:59 20:47 39:51
33 1,386 9:40 24:31 — ⚔ Scout Rush
29 1,232 13:46 18:57 38:20 ⛏ Fish Boom FC
19 795 13:28 18:36 38:12 ⛏ Fish Boom FC
15 628 10:07 20:31 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,975 11,075 8,995 850 39,895 43,767
10,085 12,338 11,140 2,700 36,263 41,005
10,920 10,689 4,545 2,805 28,959 32,260
11,175 5,932 6,680 1,530 25,317 25,838
9,720 9,025 1,430 1,400 21,575 23,336
9,245 8,180 1,935 520 19,880 22,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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