AoeStats
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Arabia

511842896Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 49m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1139
+14
🇦🇷 Vietnamese · Argentina
1098
+16
🇦🇷 Chinese · Argentina
1004
+19
vs
🇬🇹 Burgundians · Guatemala
1145
-18
🇬🇹 Maya · Guatemala
1101
-17
🇮🇹 Berbers · Italy
1020
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,445 11:50 15:52 43:18 ⛏ Fast Castle
35 1,729 10:27 25:29 44:44 ⚔ Archer Rush
32 1,587 8:42 22:42 46:59 ⚔ Scout Rush
31 1,553 10:33 26:02 47:16 ⚔ Archer Rush
26 1,265 10:23 23:39 — ⚔ Archer Rush
23 1,117 11:59 23:17 — ⚔ Drush into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,800 17,314 11,945 4,290 61,349 65,056
20,130 8,233 14,720 1,300 44,383 48,982
12,175 14,460 5,995 1,500 34,130 41,879
11,470 12,714 8,205 975 33,364 34,724
11,270 11,693 7,930 780 31,673 40,329
12,445 9,586 7,005 1,200 30,236 31,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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