AoeStats
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Nomad

511509440Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 51m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
996
+19
🇨🇿 Hindustanis · Czechia
955
+20
vs
🇪🇸 Spanish · Spain
1067
-20
🇮🇹 Bengalis · Italy
1039
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,199 15:38 19:35 37:48 ⚔ Fish Boom into M@A FC
19 963 16:11 23:11 — ⛏ Fish Boom
18 900 13:59 21:15 38:16 ⚔ Fish Boom into Scouts
18 943 13:38 18:47 34:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,620 14,967 11,970 3,750 55,307 65,737
20,155 12,075 14,810 4,920 51,960 62,974
13,565 13,270 8,330 4,950 40,115 40,854
7,365 9,745 3,845 2,115 23,070 24,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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