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African Clearing

513174840Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 36m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1776
+9
🇸🇬 Sicilians · Singapore
1714
+12
🇧🇪 Persians · Belgium
1695
+12
🇪🇸 Mapuche · Spain
1666
+13
vs
🇹🇼 Mongols · Taiwan
1685
-13
🇭🇰 Hindustanis · Hong Kong SAR China
1620
-12
🇹🇼 Koreans · Taiwan
1589
-11
🇹🇼 Berbers · Taiwan
1562
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,193 13:39 17:36 — ⛏ Fast Castle
49 1,758 11:41 15:38 — ⛏ Fast Castle
46 1,646 13:23 17:21 — ⛏ Fast Castle
46 1,674 12:20 16:50 — ⛏ Fast Castle
46 1,669 13:50 17:23 — ⚔ FC into Scouts
39 1,423 11:56 23:58 — ⚔ Scout Rush
33 1,196 13:03 16:49 — ⚔ FC into Scouts
25 884 13:08 17:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,330 9,471 2,310 1,330 26,441 28,630
11,075 10,161 4,030 415 25,681 27,406
11,445 8,204 3,975 500 24,124 24,256
9,860 7,411 2,815 1,285 21,371 22,448
10,990 8,485 1,315 200 20,990 24,953
8,575 7,163 2,805 1,600 20,143 23,769
7,425 7,847 3,180 1,055 19,507 20,231
6,025 6,046 1,355 1,655 15,081 14,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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