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African Clearing

513168250Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 43m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1764
+12
🇸🇬 Spanish · Singapore
1699
+15
🇭🇰 Persians · Hong Kong SAR China
1619
+18
🇭🇰 Huns · Hong Kong SAR China
1603
+18
vs
🇰🇷 Mongols · South Korea
1792
-22
🇧🇪 Huns · Belgium
1703
-17
🇸🇪 Berbers · Sweden
1583
-12
🇺🇸 Japanese · United States
1581
-12
Player eAPM Actions Feudal Castle Imperial Opening
79 3,458 10:39 29:28 — ⚔ Scout Rush
57 2,487 14:14 17:51 38:16 ⛏ Fish Boom FC
52 2,280 12:48 17:22 37:15 ⛏ Fast Castle
50 2,201 11:45 31:12 — ⚔ Scouts into Skirms
45 1,968 12:07 15:53 — ⛏ Fast Castle
44 1,947 13:52 17:49 41:14 ⛏ Fast Castle
36 1,593 13:20 18:45 —
21 918 15:50 19:41 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,595 10,825 16,845 1,150 57,415 58,679
25,125 11,398 14,460 1,150 52,133 52,760
13,650 12,018 8,975 1,705 36,348 36,865
12,865 13,719 6,395 1,500 34,479 36,823
10,255 9,037 3,770 2,255 25,317 26,329
13,370 8,164 1,980 1,260 24,774 24,880
10,155 7,620 1,150 980 19,905 21,118
6,980 7,577 1,485 1,420 17,462 17,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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