AoeStats
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African Clearing

513164978Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 5m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Spanish · Singapore
1689
+10
🇨🇳 Gurjaras · China
1655
+12
🇭🇰 Magyars · Hong Kong SAR China
1642
+12
🇭🇰 Varangians · Hong Kong SAR China
1633
+13
vs
🇷🇺 Varangians · Russia
1662
-15
🇦🇷 Huns · Argentina
1581
-13
🇦🇷 Spanish · Argentina
1563
-12
🇦🇷 Magyars · Argentina
1432
-7
Player eAPM Actions Feudal Castle Imperial Opening
54 285 — — —
53 277 — — —
44 232 — — —
41 218 — — —
37 194 — — —
25 131 — — —
22 116 — — —
9 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 678 0 200 1,328 734
450 450 0 100 1,000 326
400 475 0 100 975 274
450 400 0 100 950 303
500 325 0 100 925 478
500 275 0 100 875 540
350 400 0 100 850 267
0 275 0 100 375 233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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