AoeStats
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Pilgrims

509884637Analyzed
4v4 RM · 23d ago on Sep 28, 2026· 60m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1038
+11
🇺🇸 Spanish · United States
955
+14
🇮🇳 Bulgarians · India
922
+15
854
+18
vs
🇷🇺 Japanese · Russia
969
-17
🇵🇪 Ethiopians · Peru
899
-14
🇻🇪 Khmer · Venezuela
885
-14
🇺🇸 Romans · United States
880
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,097 14:59 31:13 43:46 ⚔ Fish Boom into Towers FC
24 1,458 11:28 16:47 26:59 ⛏ Fish Boom FC
21 1,258 15:19 20:10 33:26 ⚔ Fish Boom into Drush
20 1,186 12:58 19:51 35:17 ⛏ Fish Boom FC
20 1,211 14:04 22:55 38:15 ⛏ Fish Boom FC
16 955 13:42 29:34 43:26 ⚔ Fish Boom into M@A
16 987 12:00 19:19 44:15 ⚔ Drush into Fish Boom FC into Skirms
12 729 15:00 21:29 44:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,840 22,833 27,220 4,435 95,328 112,167
24,375 18,045 11,245 1,650 55,315 68,473
19,795 15,085 16,605 2,800 54,285 71,675
18,430 23,235 8,490 950 51,105 60,216
12,900 14,248 7,145 1,730 36,023 38,374
10,400 12,280 7,375 2,140 32,195 48,035
14,975 9,596 5,940 1,500 32,011 43,410
10,810 8,165 4,655 2,450 26,080 28,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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