AoeStats
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Arena

514747401Analyzed
3v3 RM · 17h ago on Oct 19, 2026· 69m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1118
+15
🇺🇸 Japanese · United States
1058
+17
🇨🇴 Teutons · Colombia
997
+20
vs
🇺🇸 Byzantines · United States
1113
-18
🇧🇬 Burgundians · Bulgaria
1095
-18
🇨🇱 Italians · Chile
1046
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 3,006 11:53 16:12 28:45 ⛏ Fast Castle
33 2,337 12:01 16:14 28:03 ⛏ Fast Castle
29 2,061 11:00 17:55 33:30 ⛏ Fast Castle
27 1,905 10:36 15:43 27:36 ⛏ Fast Castle
23 1,614 11:44 15:19 29:08 ⛏ Fast Castle
17 1,168 12:12 16:11 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,110 32,970 29,045 4,550 138,675 145,129
51,875 30,740 21,485 2,350 106,450 124,597
42,100 32,495 20,350 5,055 100,000 101,611
38,540 24,125 22,475 3,300 88,440 91,044
30,885 41,570 9,720 4,760 86,935 91,769
23,315 26,400 20,995 4,960 75,670 88,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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