AoeStats
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Arabia

514737320Analyzed
3v3 RM · 1d ago on Oct 19, 2026· 42m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1130
+15
🇨🇴 Saxons · Colombia
1117
+15
🇨🇴 Teutons · Colombia
985
+21
vs
🇦🇷 Hindustanis · Argentina
1124
-18
🇦🇷 Romans · Argentina
1103
-17
🇦🇷 Franks · Argentina
1076
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,264 8:58 20:02 40:55 ⚔ Scout Rush
33 1,391 9:29 21:59 37:56
32 1,374 10:26 24:42 —
24 1,003 11:07 22:57 —
22 931 11:20 21:07 36:50
19 820 12:14 17:03 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,525 9,730 8,010 1,675 35,940 39,628
16,305 11,816 4,155 1,740 34,016 41,703
13,795 8,757 8,040 2,730 33,322 36,376
12,830 8,860 5,110 1,600 28,400 34,137
10,235 6,587 2,890 200 19,912 23,968
7,425 6,175 2,625 1,060 17,285 19,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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