AoeStats
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Black Forest

511676352Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 56m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
1057
+15
🇨🇴 Mongols · Colombia
924
+21
vs
🇬🇧 Turks · United Kingdom
1029
-18
🇨🇦 Inca · Canada
1028
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,211 14:18 19:20 23:25 ◆ FC into Fast Imp
33 1,855 12:35 38:03 —
23 1,278 9:13 24:24 49:29 ⚔ M@A into Towers into Archers
22 1,217 12:57 16:55 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,395 24,416 13,030 4,490 62,331 82,676
25,015 11,526 11,855 2,780 51,176 57,872
18,080 13,005 2,305 3,020 36,410 38,313
11,330 10,848 8,520 400 31,098 32,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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