AoeStats
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Arena

511571592Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 66m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1020
+15
🇺🇸 Saxons · United States
955
+18
vs
🇨🇴 Mongols · Colombia
1082
-20
🇨🇴 Mongols · Colombia
922
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,768 9:23 17:40 31:05 ⛏ Fast Castle
22 1,472 10:13 18:06 32:17 ⛏ Fast Castle
21 1,368 8:37 16:16 34:25 ⛏ Fast Castle
15 1,013 12:38 17:34 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,740 20,187 29,900 1,750 98,577 120,603
25,805 25,940 13,860 1,795 67,400 74,431
21,365 15,915 10,295 3,315 50,890 52,233
10,600 13,790 4,670 1,300 30,360 34,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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