AoeStats
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Nomad

511444679Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 57m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
1090
+13
🇺🇸 Celts · United States
1039
+15
🇨🇳 Malay · China
1006
+48
vs
🇨🇴 Vikings · Colombia
1146
-20
🇲🇽 Cumans · Mexico
998
-14
🇨🇴 Mongols · Colombia
926
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,455 14:41 20:02 42:15 ⛏ Fish Boom FC
21 1,215 14:14 19:12 35:32 ⛏ Fish Boom FC
19 1,090 14:17 24:18 46:39 ⛏ Fish Boom into Galleys FC
19 1,084 16:02 24:38 44:52 ⛏ Fish Boom FC
16 905 14:47 20:08 40:14 ⛏ Fast Castle
7 431 24:40 41:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,320 22,410 9,515 5,000 63,245 72,547
20,715 16,695 15,770 2,800 55,980 63,376
20,050 18,910 8,705 3,200 50,865 52,799
17,395 15,640 8,515 2,350 43,900 47,544
9,875 13,448 5,365 995 29,683 35,671
5,925 3,735 1,265 2,250 13,175 15,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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