AoeStats
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Pilgrims

515494434Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 49m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
940
+17
🇳🇱 Vikings · Netherlands
895
+18
vs
🇫🇷 Saxons · France
961
-18
🇳🇱 Varangians · Netherlands
941
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,705 10:17 18:47 34:25 ⛏ Fish Boom into Fire Galleys FC
31 1,538 11:52 23:02 — ⛏ Fish Boom into Galleys FC
25 1,244 12:16 29:16 — ⚔ Fish Boom into Fire Galleys into Galleys into Archers
24 1,175 13:21 27:46 — ⚔ Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,850 19,250 8,400 2,140 48,640 51,179
16,180 13,245 9,300 2,450 41,175 46,374
12,095 14,090 5,295 1,600 33,080 35,685
7,785 6,720 3,225 1,320 19,050 18,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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