AoeStats
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Arena

515277632Analyzed
2v2 RM · 16d ago on Oct 21, 2026· 60m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
984
+15
🇩🇪 Saxons · Germany
984
+15
vs
🇫🇷 Italians · France
1109
-20
🇫🇷 Persians · France
835
-23
Player eAPM Actions Feudal Castle Imperial Opening
39 2,331 10:42 14:33 29:40 ⛏ Fast Castle
24 1,432 10:13 17:20 36:33 ⛏ Fast Castle
22 1,310 9:32 15:06 34:24 ⛏ Fast Castle
20 1,196 11:27 16:23 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,890 22,765 18,275 2,190 70,120 72,704
27,210 15,225 24,570 2,800 69,805 78,107
12,675 27,610 20,045 4,880 65,210 85,884
21,710 7,830 7,930 1,630 39,100 47,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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