AoeStats
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Nomad

513686486Analyzed
2v2 RM · 6d ago on Oct 14, 2026· 44m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1101
+13
🇦🇷 Varangians · Argentina
1039
+15
vs
🇫🇷 Khmer · France
1098
-17
🇫🇷 Lithuanians · France
951
-29
Player eAPM Actions Feudal Castle Imperial Opening
55 2,430 13:23 25:27 44:16 ⚔ Fish Boom into Archers
52 2,297 13:36 22:21 40:16 ⚔ Fish Boom into Towers FC
29 1,311 14:40 17:56 36:44 ⛏ Fish Boom FC
9 413 17:28 31:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,635 10,220 4,975 2,450 30,280 33,553
11,455 9,880 4,285 3,675 29,295 32,761
10,760 8,499 4,620 2,575 26,454 30,650
5,175 3,846 200 300 9,521 9,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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