AoeStats
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Arena

511172002Analyzed
4v4 RM · 10d ago on Oct 4, 2026· 24m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
1098
+13
🇵🇪 Danes · Peru
1058
+14
🇵🇪 Bohemians · Peru
1058
+14
🇲🇽 Goths · Mexico
982
+18
vs
🇵🇪 Dravidians · Peru
1056
-16
🇧🇷 Persians · Brazil
1018
-15
🇦🇷 Bohemians · Argentina
1015
-14
🇨🇳 Maya · China
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 1,517 10:29 15:08 — ⛏ Fast Castle
53 1,290 11:29 15:48 — ⛏ Fast Castle
50 1,207 11:30 15:15 — ⛏ Fast Castle
35 842 10:14 14:21 — ⛏ Fast Castle
32 781 11:35 15:09 — ⛏ Fast Castle
30 735 9:43 14:28 — ⛏ Fast Castle
21 517 10:52 15:40 — ⛏ Fast Castle
13 319 11:02 15:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,025 5,840 200 200 15,265 16,975
7,175 5,090 200 200 12,665 14,103
4,900 3,950 1,225 100 10,175 12,773
5,135 3,535 585 850 10,105 11,428
4,975 2,775 1,590 650 9,990 10,540
4,760 3,135 430 1,500 9,825 10,732
5,150 3,535 550 200 9,435 12,555
5,550 3,228 200 365 9,343 10,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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