AoeStats
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Arabia

508220249Analyzed
4v4 RM · 25d ago on Sep 21, 2026· 41m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tupi · Taiwan
1120
+11
🇹🇼 Magyars · Taiwan
1082
+12
🇹🇼 Lithuanians · Taiwan
1060
+13
🇹🇼 Ethiopians · Taiwan
947
+19
vs
1030
-15
🇨🇳 Franks · China
1004
-14
🇨🇳 Mongols · China
1003
-14
🇨🇳 Wei · China
963
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,839 9:14 19:03 — ⛏ Fast Castle
35 1,440 10:40 23:50 37:14 ⚔ Archer Rush
33 1,351 9:59 21:37 — ⚔ Scout Rush
27 1,103 11:10 18:07 — ⛏ Fast Castle
25 1,043 14:48 20:30 —
25 1,052 12:48 22:16 — ⚔ Champi Rush
21 881 11:49 20:58 —
20 816 9:20 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,025 7,745 8,495 3,705 36,970 40,437
13,875 11,806 5,795 1,790 33,266 40,551
15,520 7,324 4,050 1,400 28,294 33,863
13,000 6,158 6,450 1,790 27,398 32,600
8,300 9,410 8,235 310 26,255 29,382
9,765 5,715 4,335 200 20,015 26,046
5,930 4,595 755 1,100 12,380 14,577
5,575 3,130 675 2,275 11,655 12,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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