AoeStats
← Nezahualpili

Nomad

511142003Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 35m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1848
+10
🇨🇳 Burmese · China
1790
+12
🇩🇪 Hindustanis · Germany
1652
+18
🇺🇸 Inca · United States
1552
+21
vs
🇹🇷 Portuguese · Türkiye
2047
-28
🇲🇽 Chinese · Mexico
1724
-17
🇨🇴 Bohemians · Colombia
1565
-10
🇺🇸 Goths · United States
1441
-6
Player eAPM Actions Feudal Castle Imperial Opening
52 1,849 13:39 19:09 34:09 ⛏ Fish Boom FC into Fire Galleys
50 1,791 13:28 26:17 — ⚔ Fish Boom into Scouts
48 1,704 14:31 21:09 — ⛏ Fish Boom FC
41 1,455 17:24 32:55 — ⛏ Fish Boom into Galleys FC
40 1,448 12:01 19:58 — ⛏ Fish Boom FC
36 1,300 14:01 17:50 — ⚔ Fish Boom FC into Champis
32 1,139 15:32 19:10 23:14 ⛏ Fish Boom FC into Fast Imp
30 1,071 13:30 17:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,660 12,419 3,425 1,270 28,774 29,505
8,975 11,642 3,850 1,800 26,267 29,588
12,080 10,542 2,610 880 26,112 28,476
10,540 9,543 3,840 1,715 25,638 26,186
6,875 8,981 2,790 1,655 20,301 20,580
6,900 8,456 2,170 1,650 19,176 18,832
7,140 7,463 2,855 315 17,773 17,462
4,625 5,401 720 975 11,721 12,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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