AoeStats
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Arena

513080098Analyzed
2v2 RM · 23d ago on Oct 12, 2026· 49m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
630
+9
🇨🇳 Britons · China
601
+10
vs
🇨🇦 Saracens · Canada
521
-11
🇨🇦 Japanese · Canada
409
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 1,702 11:04 17:39 34:17 ⛏ Fast Castle
34 1,700 12:20 17:02 30:32 ⛏ Fast Castle
24 1,196 9:26 20:46 34:12 ⛏ Fast Castle
7 340 12:31 22:10 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,145 13,670 16,610 1,650 57,075 69,376
17,040 20,080 10,800 3,050 50,970 57,772
8,780 13,915 3,685 1,655 28,035 31,378
10,275 5,450 6,685 1,525 23,935 25,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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