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Arena

510976132Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 70m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1111
+15
🇹🇷 Spanish · Türkiye
1065
+17
🇨🇳 Franks · China
1040
+18
🇹🇷 Goths · Türkiye
1014
+20
vs
🇨🇳 Spanish · China
1151
-19
🇭🇰 Mongols · Hong Kong SAR China
1128
-19
🇬🇧 Maya · United Kingdom
1073
-17
🇨🇳 Bengalis · China
1027
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,520 10:23 14:20 31:24 ⛏ Fast Castle
48 3,369 9:36 14:37 37:09 ⛏ Fast Castle
42 2,997 9:25 13:36 29:37 ⛏ Fast Castle
40 2,840 9:54 13:54 31:04 ⛏ Fast Castle
33 2,334 10:28 14:52 28:11 ⛏ Fast Castle
24 1,679 10:26 16:25 31:27 ⛏ Fast Castle
20 1,400 10:23 14:34 31:21 ⛏ Fast Castle
12 858 11:21 15:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,575 24,030 37,285 2,350 148,240 151,805
61,260 44,185 28,270 3,400 137,115 141,059
63,705 33,265 20,410 7,650 125,030 130,378
27,580 53,040 39,950 405 120,975 130,921
44,755 22,302 9,905 3,165 80,127 82,978
35,720 24,415 15,055 4,905 80,095 88,008
34,825 25,700 12,765 4,875 78,165 79,655
6,525 3,685 450 1,130 11,790 13,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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