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Arena

510972149Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 43m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1097
+13
🇹🇼 Lithuanians · Taiwan
1088
+14
🇦🇺 Byzantines · Australia
966
+19
🇮🇳 Italians · India
953
+19
vs
🇹🇷 Koreans · Türkiye
1083
-18
🇹🇷 Goths · Türkiye
1030
-16
🇨🇭 Lithuanians · Switzerland
1017
-16
🇮🇳 Spanish · India
1002
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,757 10:07 14:12 36:39 ⛏ Fast Castle
39 1,710 10:24 14:08 27:55 ⛏ Fast Castle
33 1,446 9:40 14:09 29:18 ⛏ Fast Castle
26 1,157 10:36 14:39 29:13 ⛏ Fast Castle
19 827 10:43 15:01 27:33 ⛏ Fast Castle
17 754 11:48 15:29 31:32 ⛏ Fast Castle
14 611 9:58 21:47 26:00 ◆ FC into Fast Imp
11 483 11:25 17:14 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,610 19,480 10,035 1,500 64,625 78,243
25,785 17,570 8,380 2,800 54,535 64,092
28,170 11,260 12,460 2,310 54,200 60,234
24,285 10,210 13,445 4,150 52,090 58,660
17,410 22,130 7,155 1,605 48,300 52,524
20,160 12,685 8,010 2,355 43,210 45,495
18,390 8,520 6,860 2,250 36,020 42,893
14,000 11,620 8,850 950 35,420 42,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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