AoeStats
← bleachamatt

Black Forest

509597323Analyzed
2v2 RM · 20d ago on Sep 27, 2026· 69m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
906
+18
🇩🇪 Celts · Germany
904
+18
vs
🇹🇼 Persians · Taiwan
976
-20
🇹🇼 Aztecs · Taiwan
939
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,944 13:50 23:02 33:45 ⛏ Fast Castle
36 2,500 16:37 21:59 35:18 ⛏ Fish Boom FC
20 1,426 14:14 24:19 31:45 ⛏ Fast Castle
11 797 14:52 28:10 40:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,525 20,738 22,270 4,210 101,743 107,406
44,520 27,373 25,585 2,250 99,728 128,938
31,180 39,270 24,410 3,915 98,775 106,215
25,430 21,326 19,655 3,230 69,641 90,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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