AoeStats
← bleachamatt

Oasis

509551699Analyzed
2v2 RM · 21d ago on Sep 27, 2026· 57m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1018
+14
🇨🇳 Hindustanis · China
985
+15
vs
🇹🇼 Persians · Taiwan
994
-18
🇹🇼 Poles · Taiwan
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,125 10:55 21:03 34:58 ⚔ Scout Rush
35 2,032 10:47 22:32 39:55 ⚔ Scout Rush
29 1,675 11:09 16:30 36:55 ⛏ Fast Castle
16 917 10:48 24:43 34:25

Resources

Player Food Wood Gold Stone Spent Collected
25,025 15,605 19,805 1,880 62,315 67,154
24,940 13,829 12,870 1,710 53,349 62,816
18,050 15,111 16,480 750 50,391 62,562
17,475 16,892 7,355 2,560 44,282 50,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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