AoeStats
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Baltic

511774237Analyzed
2v2 RM · 9d ago on Oct 6, 2026· 72m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1219
+16
🇩🇪 Vikings · Germany
1186
+17
vs
🇧🇬 Magyars · Bulgaria
1223
-17
🇳🇱 Armenians · Netherlands
1205
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,578 10:49 25:09 38:13 ⛏ Fish Boom into Fire Galleys FC
35 2,508 10:36 17:19 30:19 ⛏ Fish Boom FC into Fire Galleys
30 2,150 10:38 20:53 35:00 ⚔ Fish Boom into Galleys FC into Archers
29 2,061 11:07 16:58 36:06 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
51,130 38,525 15,080 4,550 109,285 110,912
29,760 34,053 20,130 4,690 88,633 97,725
36,225 35,327 13,785 2,390 87,727 101,135
27,335 18,578 19,580 2,180 67,673 71,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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