AoeStats
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Arena

511767554Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 48m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Lithuanians · Bulgaria
1207
+16
🇳🇱 Spanish · Netherlands
1189
+16
vs
🇲🇽 Spanish · Mexico
1199
-16
🇩🇪 Teutons · Germany
1196
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,142 11:47 15:39 42:22 ⛏ Fast Castle
40 1,956 10:21 14:14 36:48 ⛏ Fast Castle
35 1,694 10:51 15:03 28:14 ⛏ Fast Castle
15 729 11:12 14:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,070 21,658 7,110 2,800 57,638 69,641
19,765 13,175 16,510 1,645 51,095 53,413
19,895 14,395 9,920 3,510 47,720 57,374
3,775 3,250 1,495 655 9,175 9,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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