AoeStats
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Nomad

511759044Analyzed
2v2 RM · 9d ago on Oct 6, 2026· 68m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Vietnamese · Bulgaria
1193
+14
🇳🇱 Japanese · Netherlands
1174
+15
vs
🇨🇳 Huns · China
1163
-15
🇨🇳 Japanese · China
1137
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,652 15:39 21:17 41:27 ⛏ Fish Boom FC
42 2,883 15:36 19:40 40:53 ⚔ Fish Boom FC into Archers
38 2,615 13:31 19:30 40:34 ⛏ Fish Boom FC
33 2,225 14:09 22:28 43:36 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
39,860 26,248 26,350 4,865 97,323 102,299
22,600 34,742 20,080 5,500 82,922 87,336
20,585 28,193 11,430 4,130 64,338 68,403
21,620 13,980 15,730 2,825 54,155 62,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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